Created during my time as an Associate Student Researched in the Computer Science Department at the University of Hull. The simulation is designed to measure the effects of visual and audio distraction on drivers. Initially the plan was to run the simulation Vesaro simulation chair using the B-Box simulated motion system. However, due to hardware delays this was not possible. The final simulation hardware makes use of a CSR racing chair combined with a Thrustmaster r500 rs wheel and pedal set. this in combination with an Oculus Rift headset makes for a really immersive experience.
The simulation consists of a simple circuit with a variety of obstacles. On the dashboard of the car is a mobile phone. While the driver is navigating the circuit, they will receive notifications on the virtual phone and will have to read a text message displayed on its screen out loud. The amount of obstacles hit by the driver is used as a metric to define the effects of distraction on their ability to drive effectively.
Virtual Mobile Phone
Simulated Gear Box, Engine, Anti Roll Bars
Torque Curve Implementation
Situational Audio system using FMOD