VR/AR Air Hockey Experience created in Unity3D using Vicon Tracking System, Mobile HMD’s, 3D printing, Arduino, Cardboard and Duct Tape.
Created in Unity3D using Oculus Rift and Simulation Hardware.
P2P distributed falling ball simulation creating in C++ DirectX11 and HLSL using Winsock2 library and Win32 threading.
Treaserscape created in C++ with DirectX11 and HLSL.
3D simulation of the popular game Kerplunk created in C# OpenTK and GLSL. The simulation was used to compare the accuracy of different Integration Algorithms in simulations.
2D Space arcade style game created for WP8 using XNA and MonoGame.
Crazy cross-game, cross-platform, experimental-controller, networked experiment. Created using XNA, Unity3D, Arduino and a 3D printer.
A group project designed to promote Computer Science. Created in Unity3D using the SCRUM methodology.
Desert Snow Globe scene created in C++ DirectX11 and HLSL.
3D VR flood surge simulator created in Unity3D following SCRUM and Agile methodology.
Cross platform Maze Game created in C++ OpenGL GXBase and PSP Frameworks.
3D Halloween themed scene rendered using GLSL and RenderMonkey.
3D simulation modeling falling balls in a tower of obstacles. Created in C# OpenTK and GLSL.