Falling Sphere Simulation and Concurrency demonstration created in C++ DirectX11 and HLSL. Distributed simulation with a P2P architecture.
Created for: Simulation and Concurrency Module
Graded at: 69%
Multi Threading (Win32 Threading)
Parallel Architecture allowing for;
Variable frequency for Rendering, Physics and Networking
Peer to Peer Network Architecture
Supports at least 100ms +- 50ms Latency and 20% packet loss