Developed during my time at Seed Software in conjunction with the GEES department at Hull University. We were tasked with developing a 3D flood simulation of the Humber Estuary using the LISFLOOD model and Unity3D. This simulation was developed as a visual aid to engage a younger audience and open a dialogue about flooding. The development process was managed by a group of four developers using TFS and SCRUM. The project has been demonstrated to the BBC and Humber LEP.
Data output for Debugging and validity testing
VR HMD (Oculus Rift)
Arduino Input Device